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Glow

Glow
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Glow_Showing map
01:48
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Glow_Showing character and mechanics
01:02
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Glow_FirstStage
01:32
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Details:

Engine:

UE4

Language:

Blueprint

Platform:

Windows

Project role:

Project lead/gameplay programmer

Durations:

3 month

People working on the project:

UI artist/pixil artist

Asset designer

Christian Roges:

Alexander Acevedo: Level designer

Melanie Torres: Rigger

Jimmy: Animator

What is Glow?

 You play as little bulb of light where you will find everything in pure darkness knowing that you are the only source of light left, emerge into this 2.5D world where monster from the dark will try to stop you and your job is try and illuminate every area of the world and try to discover why this happened. You will balanced your game with “Necklaces” for example, if you want more HP your strength will drop a little putting a little puzzle to reach some areas but you will need to find some items to help you on your puzzles. The game will have a little combat where you will be defending yourself with a little sword where with every upgrade will be stronger and even will change the color of the sword.

My role in the project:

Aside from being the lead of this project, I was the gameplay programmer and I program the animations of the character. I program as well with our UI artist the UIs.

Images

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